UbuGcisa noLonwabo, Ubugcisa
Indlela yokudweba i-anime
Ingcamango "ye-anime" ivela kwiitoto zaseJapan, kodwa ngeli xesha lifumana intsingiselo ebanzi. Igama elithi "i-anime" libizwa ngokuba yimifanekiso, ii-comics, abalinganiswa, ubugcisa bokudweba kunye nokunye okuninzi. Abafaki balolu hlobo badala amaqela kwiintanethi zentlalo, kwiingxoxo ezikhethekileyo zixoxa ngendlela yokufunda ukudweba i-anime Umntu ongenalo italente yomculi.
Kuyaziwa ukuba iitokethi ze-animated zaseJapan zijoliswe kubathengi abatsha nabadala.
Nangona i-anime yavela ngokusandul 'ukuza kuthiwa-ekuqaleni kwekhulu lama-20, imithetho ethile, ehambelana ngokusondeleyo kunye nezithethe zobugcisa baseJapan, zenziwe kwindlela yokudweba.
Iinkalo zobomi bobugcisa boJapan ngokubanzi, kwakunye neethathu zeemifanekiso kunye nee-comics ngokukodwa, ukuqhelaniswa kwezicwangciso kunye nemifanekiso yemifanekiso.
Ukuqonda indlela yokudweba i-anime Ngaphandle kwezakhono zobungcali, kufuneka ucinge ngokubanzi.
Omnye wemithetho ephambili ngumkhangeli. Abalingiswa be- Anime banobuso obujikeleziweyo, amehlo amakhulu, umlomo omncinci kunye neempumlo. Kukho amaqhinga indlela yokudweba i-anime, oko kukuthi: iimpawu zobuso, iinxalenye zomzimba, iimvakalelo, ukunyakaza. Konke oku kulawulwa ngokuthe ngqo.
Umgaqo wesibini kukuqhelaniswa kwezicwangciso. Umfanekiso we-anime akufanele ube mkhulu. Iimpawu zithathwa ngoluhlu olucacileyo, zikhona kuphela izithunzi eziwa phantsi nje ezingenzi ixabiso elithile.
Imithetho efanayo yomfanekiso wabantu babekho kwimifanekiso yemveli kunye nepeyinti yaseJapan iminyaka emininzi.
Ngoko indlela yokufunda ukudweba I-Anime inokuba nayiphi na umntu, ngenxa yale nto ufuna kuphela umnqweno.
Indlela yokufunda indlela yokudweba intombazana ye-anime, iya kubonisa iinkcukacha ngesinyathelo ngesinyathelo.
Inyathelo 1
Qala ukudweba i-anime ngeepensile. Dweba isangqa epholekileyo, ukwahlula zibe ngamacandelo amane alinganayo kumigca ecacileyo neyiyo. Umgca wecala uya kunceda ukudweba impumlo, kunye nomgca ogciniweyo - imigca yamehlo, iimbumba kunye nemilomo. Yahlula isahluko esingaphantsi kwesangqa kwiindawo ezine ezilinganayo. Iyokuqala-umgca weelishi, okwesibini - umgca wemivimbo ephezulu, yesithathu - umgca weemivimbo ezantsi.
Isinyathelo 2
Dweba i-chin. Umgama phakathi komda ophantsi wengqungquthela kunye ne-bottom of the chin kufanele ilingane nekota yesantya sesangqa. I-Schematically ibonisa iinki, amehlo, umlomo kunye neempumlo.
Isinyathelo 3
Zoba iindlebe zakho. Umphezulu weendlebe ngamnye akufanele ube ngaphezu komgca ophakathi kwamehlo, kwaye i- lobes yeendlebe kufuneka iphele ngaphaya komgca womlomo. Dweba iris yamehlo, ukhankanya i-glare. Imigca emihle igxininisa iipilisi ezingaphezulu.
Isinyathelo 4
Dweba intamo yexesha elihambelanayo. Umgca ophezulu weenwele kufuneka ube ngaphezu kancinci. Izibetho ezinomdla zigxininisa iingqungquthela kunye neenwele ezikhahlelayo, zehla kumahlombe.
Isinyathelo 7
Dweba intloko yeenwele nge ipensela kunye nesithunzi phantsi kwelinki zakho.
Isinyathelo 8
Dweba yonke imifanekiso ngokubanzi. Khetha amehlo, ushiye i-glare emhlophe.
Isinyathelo 9
Qoqa i-anime eyenziwe ngepenseli ingaba yi-watercolor okanye i-gouache. Emva kokuba uqedele ngokupheleleyo i-anime ngombala, makumile ngokupheleleyo. Emva koko udwebe umgca wepensela ngomnxeba omnyama we-gel okanye i-speedogram.
Indlela yokufunda ukudweba i-anime kumntu ongazange athathe ipencil okanye ibrashi? Ukusebenzisa izicwangciso zendabuko ye-anime akuyi kwenza kuphela umfanekiso omhle, kodwa kwakhona ufunde imithetho eyisiseko yale style.
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